One of the trailers showcases on option about selling your subjects into slavery. That somewhat sets the theme for another utility mission. The demo for instance didn't have the Heroes fight for Aesfrost against their countrymen through grinded teeth, but instead had Aesfrost manipulate your party into fighting. Often when taking the more ruthless ''utility'' path the story sends their versions of Hans and Iago to force the shady actions to come to pass rather than the player's hands getting too dirty. My only real complaint is that like Fire Emblem the game is often a bit hesitant to really commit to your more morally shady choices. The story is overall quite good with an interesting world and more nuanced and political scenarios rather than the evil cults and insane dragons FE usually goes with. Or perhaps I'm just a master at Democracy and always get the outcome I want. Selling your subjects into slavery is simultaneously not particularly hard to do. You'd imagine that a ''suicidal'' option like not surrendering the prince would be a harder outcome to achieve but its just a choice like any other. That your party is almost always split evenly in the middle also makes it feel somewhat artificial. Normally the votes of your party members end into a neat draw with one or two party members being undecided and not particularly hard to convince. Its never really a challenge to get the outcome you want. My biggest nitpick would ironically be the much lauded Scales of Conviction mechanic. The normal difficulty seems to provide a decent amount of challenge. The importance on positioning your units and the need to flank or tag team the enemy is also a very nice, very fun gimmick, just as the ability to incorporate heights or terrain effects in your strategies. There's really only a single general, just as there's only a single spy, pony rider or fire mage. I have my nitpicks but its quite good. I think the gameplay manages to set itself apart from Fire Emblem due to the lack of perma death and each unit being more personable. Which is a shame because its a quality game that deserves success. Gamefaqs, reddit, tvtropes and whatnot are so far kinda quiet on the game. I also suspect it featuring semi prominently in directs was partially to sell it to the FE audience. Its now among one of the bigger strategy games on the market so there should be a lot of overlap. In addition, some characters will be recruited to your team automatically.I'd say the interest of Fire Emblem fans is a decent enough benchmark. While some recruits are dependent on which route you choose, others depend on the state of your Convictions. Not all characters in Triangle Strategy are recruited in the same way. Win a battle when the recommended level is lower than that of your armyĪll Recruitable Characters and How to Get Them.Spend large amounts of coin at the shop.Additionally, there are a bunch of actions you can take to raise your Liberty points: To raise Serenoa’s Liberty Conviction, make choices that promote freedom and individuality. Win a battle when the recommended level is higher than that of your army.(In battle) kill all enemy units even when you aren’t required to.Collect numerous items and bits of information.Additionally, you can take the following actions to gain Utility points: To raise Serenoa’s Utility Conviction, make logical decisions that use any means necessary to gain the advantage. Win a battle where the recommended level and that of your army are the same.(In battle) win without killing all enemies.(In battle) end a turn without moving or acting.Exchange large amounts of Kudos for rewards.
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